

- MOEBIUS EMPIRE RISING GAMEPLAY FULL
- MOEBIUS EMPIRE RISING GAMEPLAY PC
- MOEBIUS EMPIRE RISING GAMEPLAY SERIES
His next stop is Cairo, where he meets a young man named David Walker, ex-Special Forces member and Captain, whom he subsequently helps when he witnesses a violent attack against him by masked men. He travels to Venice, where the thread begins to untangle, but it looks like there's a lot more to investigate and discover, and all this requires thorough research in several parts of the world. Although there are lots of dark points in the case, Malachi is intrigued enough to accept the job. Dexter believes that said murder is connected to historical events of the past, which is why Malachi's expertise and contribution are vital. Malachi Rector, a highly intelligent and skilled antiquities expert, is hired by Amble Dexter, a mysterious gentleman who seems to hold a very high political and social position, to investigate a woman's murder in Venice. Moving along similar lines, Moebius however manages to distinguish itself from the Gabriel Knight universe, creating another, unique one which to a high degree succeeds in being original and fascinating.
MOEBIUS EMPIRE RISING GAMEPLAY PC
This review is based on a digital copy of Moebius: Empire Rising for the PC provided by Phoenix Online Publishing.Moebius: Empire Rising is an adventure point-and-click game, made by Jane Jensen who was the mastermind behind the classic Gabriel Knight series. I cannot praise the sound in this game enough, the Foley effects, voiceovers, and music work well as a unit, making it my favorite part of the game. (If you’re not a fan of adventure games then you won’t like this.) There are over 10 hours of gameplay. I am also not a fan of being forced into lineal gameplay meaning you can’t pick up certain items until they are relevant in the story which made for a bit of back and forth to retrieve items.īottom Line: It’s an indie point and click adventure mystery with a slight sci-fi twist. My only real gameplay complaint is the memory usage for the end of the game I have a feeling it was all of those 3D textures. Moebius does get “points” for diversity because the head of the spy agency FITA was wheel chair bound, with accessibility within the agency building being directly addressed and visible. I was genuinely frustrated that all of the people of color presented were negative stereotypes, i.e.
MOEBIUS EMPIRE RISING GAMEPLAY FULL
The thing that I found odd was that the female characters had very little to do in this game except to be objects or pawns in the plot this game sadly was full of white male bravado. And guess what? You can actually die out of nowhere some of your actions have actual life or death consequences. I also liked that this game didn’t take itself too seriously complete with melodrama and Cognition cameos. Initially the pacing seemed a bit slow, but once the story picked up momentum I really began to enjoy playing as Malachi. Confused? Well, you won’t be because the narrative does a good job of explaining everything that is happening through gameplay, obligatory cut scenes, and virtually no mini-games. The mal-adjusted Malachi has a talent for attention to minute detail, knowing his history and putting clues and puzzle pieces together in such a manner that leads some to believe that the Moebius theory is legitimate. Without spoiling too much of the plot you play as antique dealer, Malachi Rector, with extraordinary abilities making you a threat to some and an asset to others. Don’t misunderstand me in Moebius, the 3D character models are done well just with what I officially call the “POS character art style.” I just can’t get behind the awkward proportions and unnatural way that they walk or climb stairs. Needless to say, POS has come a long way I still don’t like the way their characters move. I was concerned that I would experience the same amount of frustration as I did previously with bugs and odd character movement/design and inconsistent voiceover acting. Actually, I was nervous because the indie developing house she chose was Phoenix Online Studios (POS) the same studio that developed the Cognition series. Her return has been so hyped that I was genuinely nervous that I wouldn’t enjoy the game at all and I’d have Jane Jensen fans running after me with pitchforks. I put off playing Moebius because I saw a sneak peek in November and was bored out of my mind by the end of the presentation.
MOEBIUS EMPIRE RISING GAMEPLAY SERIES
Does History Repeat Itself? Jane Jensen is back she’s known for her Gabriel Knight series and is seen as an adventure game design icon.
